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Another WIP: Monster Creature Dude

Another WIP: Monster Creature Dude

Completed body sculpt of my Monster Creature Dude.

Completed body sculpt of my Monster Creature Dude.

Recently completed sculpting and texturing the body my latest personal project. I learned some new techniques (and when I say “new” I mean new to me) to produce a more life-like model. I learned some techniques on sculpting believable anatomy. Also learned how to create a more life-like skin texture.

Back view of my Creature Monster Dude's body.

Back view of my Creature Monster Dude’s body.

As for the texturing, I picked up on a technique to “layer” the skin. Basically working to have the “epidermis” be a bit translucent, much like real skin.

Updated head rendering.

Updated head rendering.

Although my Monster Creature Dude here is going to be the focal point of a new illustration, my intent with this sculpt was also to learn how to retopologize the mesh so this model could be used for animation and/or gaming. I realized that I couldn’t call myself a 3D modeler unless I knew how to do this.

Body sculpt with base topology shown.

Body sculpt with base topology shown.

BPR_back

Sculpt with topology frame displayed.

Head sculpt displaying base topology.

Head sculpt displaying base topology.

 

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