Another WIP: Monster Creature Dude

Completed body sculpt of my Monster Creature Dude.

Completed body sculpt of my Monster Creature Dude.

Recently completed sculpting and texturing the body my latest personal project. I learned some new techniques (and when I say “new” I mean new to me) to produce a more life-like model. I learned some techniques on sculpting believable anatomy. Also learned how to create a more life-like skin texture.

Back view of my Creature Monster Dude's body.

Back view of my Creature Monster Dude’s body.

As for the texturing, I picked up on a technique to “layer” the skin. Basically working to have the “epidermis” be a bit translucent, much like real skin.

Updated head rendering.

Updated head rendering.

Although my Monster Creature Dude here is going to be the focal point of a new illustration, my intent with this sculpt was also to learn how to retopologize the mesh so this model could be used for animation and/or gaming. I realized that I couldn’t call myself a 3D modeler unless I knew how to do this.

Body sculpt with base topology shown.

Body sculpt with base topology shown.

BPR_back

Sculpt with topology frame displayed.

Head sculpt displaying base topology.

Head sculpt displaying base topology.

 

 

WIP: Monster Creature Dude Head

Monster Creature Dude Head Texture and Render Test.

Monster Creature Dude Head Texture and Render Test.

Monster Creature Dude Head Texture and Render Test.

Monster Creature Dude Head Texture and Render Test.

I completed sculpting and texturing the head of my new creature character last night. I learned a few more polypainting techniques recently and I employed them with this sculpt. This head was created and rendered in ZBrush and I composited the multi-pass renders in Photoshop. Let me know what you think.

 

WIP: New Creature Concept Blueprints

Pillager Concept. (c) 2013 Michael J. Barnes.

I had an idea recently for a new illustration featuring a fantastical monster creature dude. I’m not going to go into too much detail about the final illustration, but I will share my concept of the monster-creature-dude. Here is the initial “blueprints” for the 3-D model of him naked. I am currently working on his attire, which will be mostly armor. I will post that blueprint when I complete it.

 

The Little Princess & The Grump

"The Little Princess & The Grump." (c) 2013 Michael J. Barnes.

“The Little Princess & The Grump.” (c) 2013 Michael J. Barnes.

Digital Illustration.

This latest work was the image I was envisioning when I began the “Grumpy” project… A rampaging beast stopped in his tracks by a little girl holding up a teddy bear. I like to think I captured this image satisfactorily.

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“Al”

Al. (c) 2013 Michael J. Barnes.

Al. (c) 2013 Michael J. Barnes.

While creating new ads for my current employer (USA Connect), I realized that I needed a caricature of Albert Einstein to help promote our Music Download Gift Card product line. So here’s what I created.

If you would like to view the ad campaign CLICK HERE.

 

WIP: Castle Chamber

Castle Chamber. (c) 2013 Michael J. Barnes.

Castle Chamber. (c) 2013 Michael J. Barnes. Background for new illustration.

A new work in progress (WIP), this castle chamber is going to be the background for a new illustration I am currently working on. Everything here was created in Zbrush, then converted for use in Maya. Still needs a little more work, especially when it comes to the “flames.”