I am continuing my work on a human female character. This is a test render from a sculpt I created in ZBrush. For fellow ZBrushers, hair was created with fibermesh, the touched up in Photoshop. I am not “happy” with the hair over her right shoulder. I thought I could fix it in post. However, I realized I hadn’t posted a WIP (work in progress) in a couple of weeks, and I decided to that she was good enough to post. I’ll rework that part of her hair by the next version. Let me know what you think.
Here is my last illustration for 2013. Starman is the character I’ve been working on for the past few weeks. Created and rendered in ZBrush with post production completed in Photoshop. Let me know what you think.
I have decided to aggressively search for a new job. With that in mind, I have just finished creating my new resume. My previous resume was just a boilerplate, text-only listing of my skills and experience… with nothing that would help me stand out from other applicants. This new resume, I think, represents a graphic designer — it’s much more graphical.
So, if you are looking for a new graphic designer, art director, senior graphic designer, or know someone who is, please download the PDF version of my resume. And thank you for your consideration.
I finally got it. For some reason, the effect I was searching for, to make this character bust look like a photograph of an “actual-looking,” “realistic” male heroic character, eluded me for way too long. But I think I finally got it. This character, which I have created for a sci-fi fantasy I am working up, was created in ZBrush, with final production completed in Photoshop.
I hope you like it. Let me know what you think.
It has been a long row to hoe in my quest to create a realistic looking character. However, because I have been striving to achieve this goal I centered much of my attention to learning what I needed. The previous test was good, but I still wasn’t quite right (the fact is I could go back and tweak this more and more, but this is just a test). This really is my final render test on this character’s head… I really want to finish this model. As before, this was created and rendered in ZBrush, with very little post production (and I mean very little) completed in Photoshop. Just a quick levels adjustment, a rim light layer and a cavity layer. Most adjustments were done in ZBrush to the materials and lighting prior to rendering, and addition of some BPR Filters (ZBrush users will know what I’m talking about). For the rest, I hope you like this. As always, any feedback would be appreciated.
Okay, I jumped the gun. In my haste to produce a new illustration, I thought my previous test resulted in a realistic image. I was incorrect in that assessment. This image is my final render test. For this image, I modified the skin material just a bit, and completely re-worked the eyes. In the previous tests, I noted that the eyes were just too “flat.” Since the eyes make the picture, I really needed to re-do them. I can always use the feedback.