Working up a new illustration and this is the background for the image. I created this in Google SketchUp, then imported into Bryce for textures and rendering.
I really like using Bryce for rendering up background environments for a few reasons. First, for a quick build up of textures, Bryce has several preset textures. With this image, I employed many of Bryces “exposed metals” textures to give this background a “rustic” appearance. Second, Bryce has a great easy-to-use lighting system that allows me to create a great lighting environment. Next, I can render to very large, high resolution images. Finally, I like Bryce because I can render a panoramic image that I can import into Zbrush to use for HRDI lighting of my sculpts.
I am currently working up a full-body sculpt of my “Gaur” character. When completed he will be inserted into this background. More info to follow.
Just completed this character concept illustration. He began as a test sculpt after learning some more new techniques. I then wrote up a character brief and “Gaur” here is the final result. The brief described an alien character, possibly of human ancestry. After centuries of cross-breeding with the indigenous species of an alien planet, the human features evolved into a distinct race. Finally, this character’s people embraced cybernetic implants to help improve the species. Think cross between a human, Klingon and Borg.
Recently completed sculpting and texturing the body my latest personal project. I learned some new techniques (and when I say “new” I mean new to me) to produce a more life-like model. I learned some techniques on sculpting believable anatomy. Also learned how to create a more life-like skin texture.
As for the texturing, I picked up on a technique to “layer” the skin. Basically working to have the “epidermis” be a bit translucent, much like real skin.
Although my Monster Creature Dude here is going to be the focal point of a new illustration, my intent with this sculpt was also to learn how to retopologize the mesh so this model could be used for animation and/or gaming. I realized that I couldn’t call myself a 3D modeler unless I knew how to do this.
I completed sculpting and texturing the head of my new creature character last night. I learned a few more polypainting techniques recently and I employed them with this sculpt. This head was created and rendered in ZBrush and I composited the multi-pass renders in Photoshop. Let me know what you think.
I had an idea recently for a new illustration featuring a fantastical monster creature dude. I’m not going to go into too much detail about the final illustration, but I will share my concept of the monster-creature-dude. Here is the initial “blueprints” for the 3-D model of him naked. I am currently working on his attire, which will be mostly armor. I will post that blueprint when I complete it.
Digital Illustration.
This latest work was the image I was envisioning when I began the “Grumpy” project… A rampaging beast stopped in his tracks by a little girl holding up a teddy bear. I like to think I captured this image satisfactorily.