This is a new model based on the sketch I drew up and posted in a preview post. This model will be used in a future illustration I am working on.
So what we have here is a little red wagon enhanced with two supercharged jet rocket engines. This over-powered rocket wagon will send any kid flying through the skies, and through his or her imagination.
Let me know what you think.
I decided to try a different tack with this piece, hopefully to display a little diversity in my illustrative style. Petal Power shows a little girl giving a ride to her puppy and dolly through her neighborhood. And, yes, that is an octopus tugging at the end of his leash and snarling at the mailman (because its a well-known fact that octopi are the sworn enemy of mail carriers — at least it’s well known in my head).
The characters were created and rendered in Zbrush. The background (houses and such) we produced in Sketch-up with texturing and rendering done in Bryce. All elements were brought into Photoshop and Viola! (or voila) Petal Power.
I have decided to work up a couple more images based on this theme. I have four ideas in mind, with the next piece including a rocket-powered wagon.
Completed updating the background for an illustration currently in progress. My plan here was to make the background a little eerie. Hopefully, it will give the impression that something might be amiss with this ship. In order to accomplish this, I painted in some volumetric lighting, and darkened and desaturated the walls. Let me know what you think.
Working up a new illustration and this is the background for the image. I created this in Google SketchUp, then imported into Bryce for textures and rendering.
I really like using Bryce for rendering up background environments for a few reasons. First, for a quick build up of textures, Bryce has several preset textures. With this image, I employed many of Bryces “exposed metals” textures to give this background a “rustic” appearance. Second, Bryce has a great easy-to-use lighting system that allows me to create a great lighting environment. Next, I can render to very large, high resolution images. Finally, I like Bryce because I can render a panoramic image that I can import into Zbrush to use for HRDI lighting of my sculpts.
I am currently working up a full-body sculpt of my “Gaur” character. When completed he will be inserted into this background. More info to follow.
Just completed this character concept illustration. He began as a test sculpt after learning some more new techniques. I then wrote up a character brief and “Gaur” here is the final result. The brief described an alien character, possibly of human ancestry. After centuries of cross-breeding with the indigenous species of an alien planet, the human features evolved into a distinct race. Finally, this character’s people embraced cybernetic implants to help improve the species. Think cross between a human, Klingon and Borg.
Digital Illustration.
This latest work was the image I was envisioning when I began the “Grumpy” project… A rampaging beast stopped in his tracks by a little girl holding up a teddy bear. I like to think I captured this image satisfactorily.