I completed sculpting and texturing the head of my new creature character last night. I learned a few more polypainting techniques recently and I employed them with this sculpt. This head was created and rendered in ZBrush and I composited the multi-pass renders in Photoshop. Let me know what you think.
I had an idea recently for a new illustration featuring a fantastical monster creature dude. I’m not going to go into too much detail about the final illustration, but I will share my concept of the monster-creature-dude. Here is the initial “blueprints” for the 3-D model of him naked. I am currently working on his attire, which will be mostly armor. I will post that blueprint when I complete it.
A new work in progress (WIP), this castle chamber is going to be the background for a new illustration I am currently working on. Everything here was created in Zbrush, then converted for use in Maya. Still needs a little more work, especially when it comes to the “flames.”
I completed texturing Grumpy’s bust late last night.
Completed the sculpt over this last weekend.
For this update, I have completed Grumpy’s upper armor and helm. Now he is starting to become the warrior as implied by the project title: Grumpy Creature Warrior.