Completed updating the background for an illustration currently in progress. My plan here was to make the background a little eerie. Hopefully, it will give the impression that something might be amiss with this ship. In order to accomplish this, I painted in some volumetric lighting, and darkened and desaturated the walls. Let me know what you think.
Working up a new illustration and this is the background for the image. I created this in Google SketchUp, then imported into Bryce for textures and rendering.
I really like using Bryce for rendering up background environments for a few reasons. First, for a quick build up of textures, Bryce has several preset textures. With this image, I employed many of Bryces “exposed metals” textures to give this background a “rustic” appearance. Second, Bryce has a great easy-to-use lighting system that allows me to create a great lighting environment. Next, I can render to very large, high resolution images. Finally, I like Bryce because I can render a panoramic image that I can import into Zbrush to use for HRDI lighting of my sculpts.
I am currently working up a full-body sculpt of my “Gaur” character. When completed he will be inserted into this background. More info to follow.