Continuing with my Gaur 2.0 sculpt, I added a little more detail to the cybernetic skullcap implant with the hope that it would add a bit more visual interest. As before, I have recorded the process, and this can be viewed on my Videos page. As with all of my sculpts, I am creating this in ZBrush.
Continuing with creating new character meshes, I have completed more refinements and details to the adult male hero character. This character is created and rendered in ZBrush, and composite completed in Photoshop.