I am in the process of creating an illustration that includes two alien characters – “Wally,” who is displayed in the previous post, a male alien character. And a female alien who is featured in this video.
Sculpted in ZBrush, I begin with a pre-sculpted female human skull that I created. I like to begin by shaping the skull, then adding the major muscles, then fleshing her out, until I completed the final textured head (shown below). This sculpting session took about an hour. I decided to name this character “Beth.”
I envisioned these characters to be humanoid, with a very close resemblance to humans, but not quite. Wally and Beth, which is the working title of my in-progress illustration, needed characters to fit this description. I’m hoping to have the new illustration completed by early next week.
I am continuing my work on a human female character. This is a test render from a sculpt I created in ZBrush. For fellow ZBrushers, hair was created with fibermesh, the touched up in Photoshop. I am not “happy” with the hair over her right shoulder. I thought I could fix it in post. However, I realized I hadn’t posted a WIP (work in progress) in a couple of weeks, and I decided to that she was good enough to post. I’ll rework that part of her hair by the next version. Let me know what you think.
I recently completed a base mesh of an adult female model in ZBrush. Eventually, this model will be used in an illustration I’m envisioning.