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WIP: Very Final Head Render Test… Really!

Very Final Head Render Test. (c) 2013 Michael J. Barnes.

Very Final Head Render Test. (c) 2013 Michael J. Barnes.

It has been a long row to hoe in my quest to create a realistic looking character. However, because I have been striving to achieve this goal I centered much of my attention to learning what I needed. The previous test was good, but I still wasn’t quite right (the fact is I could go back and tweak this more and more, but this is just a test). This really is my final render test on this character’s head… I really want to finish this model. As before, this was created and rendered in ZBrush, with very little post production (and I mean very little) completed in Photoshop. Just a quick levels adjustment, a rim light layer and a cavity layer. Most adjustments were done in ZBrush to the materials and lighting prior to rendering, and addition of some BPR Filters (ZBrush users will know what I’m talking about). For the rest, I hope you like this. As always, any feedback would be appreciated.

 

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