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Tag Archive work in progress

New Character: “Wally”

Wally. (c) 2014 Michael J. Barnes.

Wally. (c) 2014 Michael J. Barnes.

I have been inspired to create a new series of illustrations (more on that later). Meet Wally. Wally is a digital illustration of an everyday good guy alien dude. Wally here is going to be a character in an upcoming illustration. So, technically, this is a WIP (work in progress). I realized I hadn’t updated this site in a while, so Wally is my latest submission.

Wally was created and rendered in Zbrush, with the composite image produced in Photoshop. Any feedback would be appreciated.

WIP: Rusty Ship Corridor

Rusty Ship's Corridor - (c) 2013 Michael J. Barnes

Rusty Ship’s Corridor – (c) 2013 Michael J. Barnes

Working up a new illustration and this is the background for the image. I created this in Google SketchUp, then imported into Bryce for textures and rendering.

I really like using Bryce for rendering up background environments for a few reasons. First, for a quick build up of textures, Bryce has several preset textures. With this image, I employed many of Bryces “exposed metals” textures to give this background a “rustic” appearance. Second, Bryce has a great easy-to-use lighting system that allows me to create a great lighting environment. Next, I can render to very large, high resolution images. Finally, I like Bryce because I can render a panoramic image that I can import into Zbrush to use for HRDI lighting of my sculpts.

I am currently working up a full-body sculpt of my “Gaur” character. When completed he will be inserted into this background. More info to follow.

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