I completed sculpting and texturing the head of my new creature character last night. I learned a few more polypainting techniques recently and I employed them with this sculpt. This head was created and rendered in ZBrush and I composited the multi-pass renders in Photoshop. Let me know what you think.
Digital Illustration.
This latest work was the image I was envisioning when I began the “Grumpy” project… A rampaging beast stopped in his tracks by a little girl holding up a teddy bear. I like to think I captured this image satisfactorily.
A new work in progress (WIP), this castle chamber is going to be the background for a new illustration I am currently working on. Everything here was created in Zbrush, then converted for use in Maya. Still needs a little more work, especially when it comes to the “flames.”
The completed illustration featuring my “Grumpy” character overlooking his woodsy domain. This is a self-promotional fantasy piece. Hope you like it.
I completed texturing Grumpy’s bust late last night.
Completed the sculpt over this last weekend.