I am continuing my work on a human female character. This is a test render from a sculpt I created in ZBrush. For fellow ZBrushers, hair was created with fibermesh, the touched up in Photoshop. I am not “happy” with the hair over her right shoulder. I thought I could fix it in post. However, I realized I hadn’t posted a WIP (work in progress) in a couple of weeks, and I decided to that she was good enough to post. I’ll rework that part of her hair by the next version. Let me know what you think.