In my efforts to achieve a “photorealistic” look to my rendered characters, I found myself doing more and more research into the matter. ZBrush — the 3D modeling program that I use to create my characters — has some great tools to help me with this quest. I have recently learned how powerful the program’s Matcap and Lightcap systems are, and I have a better understanding about how they work. This image is my latest effort, and I think I am getting closer to capturing my realism goal. I noticed a couple of minor things that I will need to correct — the most glaring is the shadow where the nose and cheek meet. However, I am pleased with the overall look of this test render (so much better than my previous attempt).