Since I do much of my concept work using my ZBrush application, I’ve decided to add a VIDEO page to my website. Many of the videos I create here will consist of displaying the progress of sculpts, along with some video portfolios I am in the process of creating. You can also view these, and my other videos on my YouTube page.
“Stan.” Creature Concept
A time-lapse ZBrush sculpt of my creature concept I have named “Stan.”
“In From The Darkness”
A time lapse sculpt of the creature I used in my concept piece In From The Darkness.
This is a series of videos recording my process of creating a sci-fi/fantasy character I’ve named “Gaur” in ZBrush. These videos take displays each step from concept to completion.
Gaur 2.0 Initial Concept Sculpt
Starting with a base mesh I previously created, I begin my model by creating a concept sculpt to get show the premise of my new model.
Gaur 2.0 – Skullcap Breakdown and Rebuild
In this video a break apart the various pieces of the “skull cap” and rebuild the pieces into hard edge parts.
Gaur 2.0 – Skullcap Detail
I begin to detail the model’s cybernetic skullcap implant.
Gaur 2.0 – Skullcap Detail – Phase II
After the initial detailing, I go back to add even more detail to help increase visual interest in the sculpt.
Gaur 2.0 – New Body Concept
Continuing my WIP of the human/alien/cyborg character I am creating in ZBrush. Here, I decided to redo the concept of my characters body.
Gaur 2.0 – Body Concept Breakdown and Rebuild
Continuing the work on my “Gaur 2.0” character that I am creating in ZBrush, I am breaking apart the body concept sculpt so I can rebuild the parts to produce hardedge modeling.
Gaur 2.0 – Body Detailing – Phase 1
From the rebuilt hard-edge parts, I added some details and panel line, giving the human/alien/cyborg character concept some visual interest.
Gaur 2.0 – Body Detailing Phase II
Time-lapse video showing my adding more detail to the body of my latest ZBrush sculpt.
“Gaur 2.0” Body Detailing – Final Phase – ZBrush Sculpt.
Continuing with my series of ZBrush creature sculpts, I decided to create “George.” I wasn’t sure what I wanted George to be when I started, but as I built him up, I realized I wanted to create an amphibian-like monster dude.This is the my first time to utilize ZBrush’s body parts insert brush to create a body, typically I use a preset body mesh, but I was very pleased with the results — and will more than likely use this insert brush again for future models.
“Rover” – Part 3
“Rover” – A Work In Progress – Part 2
“Rover” – A Work In Progress – Part 1
To see more of my work, visit my website at www.lookingtodraw.com