An update to my Gaur 2.0 sculpt. I decided I didn’t like my original “body” concept, so I redrew it. From their, I broke apart the sculpt to rebuild it to create a hard-edge model. From this point, I will add more detail to the body parts.
If you would like to view my process, I have recorded it and you can see the progress in my Videos page. Let me know what you think.
After I released my previous post of Gaur 2.o, I looked over the image and realized I wasn’t completely happy with it. After re-examining that image, I decided that I needed to smooth his skin just a bit — as a friend of mine wrote, he needed a whole lot of skin grafts. I wanted his skin to be porous and wrinkled, not flakey and scabby. I also noted that I wanted the skin where the cybernetic implants meet appear more veiny, drained of color almost to the point where it is actually dead skin.
With that in mind, I present to you Gaur 2.1.
I have added texture and material to the 3D sculpt I am creating in ZBrush. This is Gaur – a human/alien/cyborg hybrid, and a really bad guy. He is still a work in progress, but I did want to take a break to create this headshot. Hope you like it.
Continuing with my Gaur 2.0 sculpt, I added a little more detail to the cybernetic skullcap implant with the hope that it would add a bit more visual interest. As before, I have recorded the process, and this can be viewed on my Videos page. As with all of my sculpts, I am creating this in ZBrush.
I decided to share a new work-in-progress. This is Gaur 2.0. This is my newest sculpt I am creating in ZBrush. The reason it is called Gaur 2.0, because I wanted to update a character I previously completed. I learned some new techniques, and how to apply them to my work.
As I progress through this creation, I will post new updates. Also, you can view time-lapse videos of my progress on my Videos Page. Let me know what you think.