After I released my previous post of Gaur 2.o, I looked over the image and realized I wasn’t completely happy with it. After re-examining that image, I decided that I needed to smooth his skin just a bit — as a friend of mine wrote, he needed a whole lot of skin grafts. I wanted his skin to be porous and wrinkled, not flakey and scabby. I also noted that I wanted the skin where the cybernetic implants meet appear more veiny, drained of color almost to the point where it is actually dead skin.
With that in mind, I present to you Gaur 2.1.
I have added texture and material to the 3D sculpt I am creating in ZBrush. This is Gaur – a human/alien/cyborg hybrid, and a really bad guy. He is still a work in progress, but I did want to take a break to create this headshot. Hope you like it.
Continuing with my Gaur 2.0 sculpt, I added a little more detail to the cybernetic skullcap implant with the hope that it would add a bit more visual interest. As before, I have recorded the process, and this can be viewed on my Videos page. As with all of my sculpts, I am creating this in ZBrush.
I decided to share a new work-in-progress. This is Gaur 2.0. This is my newest sculpt I am creating in ZBrush. The reason it is called Gaur 2.0, because I wanted to update a character I previously completed. I learned some new techniques, and how to apply them to my work.
As I progress through this creation, I will post new updates. Also, you can view time-lapse videos of my progress on my Videos Page. Let me know what you think.
I am currently working on a new “commissioned” illustration for a future book cover and I needed to create a background for the concept. Welcome to the “Town Center.” I wanted to create an old, somewhat dilapidated building in the middle of a dessert. I can’t go into any detail of the book, but the setting I am creating fits.
I initially created the building proper in Google Sketchup. I took that initial model into ZBrush for the detailing. The model was then rendered in Bryce and the final image composite produced in Photoshop.
This is currently a work-in-progress, and I will post the final image when completed.
I recently completed a new character concept, and am posting her up today. Meet “Elsa.” I began working on Elsa about six-weeks ago, but put her off for other work (mostly because I wasn’t happy with how she was turning out, and I had decided to work on other concepts).
Ceremonial Armor
It had been recently pointed out to me that I need to add a bit more back story to the characters and creatures I am creating. So here goes… Elsa is a fierce warrior from a far off alien planet. Elsa can be seen here wearing her ceremonial armor, which she typically wears when escorting and guarding her warlord. That’s all I got about her back story for now.
Elsa was created in ZBrush, with the final image produced in Photoshop. I hope you like her.