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3D Modelling

WIP: Render Test

Render Test of heroic male head. (c) 2013 Michael J. Barnes

Render Test of heroic male head. (c) 2013 Michael J. Barnes

In my attempt to try and make my male heroic head look more realistic, I decided to do a new render test. With this test, I created “environmental” lighting to try to reduce some of the harsh shadows. I created several multi-pass renders in ZBrush and created the composite in Photoshop. I don’t think I completely achieved my goal, but I believe it is a step closer for when I complete my final illustration.

WIP: Adult Male Hero – Head Detail.

Detail of adult male hero character. (c) 2013 Michael J. Barnes. (click to view enlarged image)

Detail of adult male hero character. (c) 2013 Michael J. Barnes. (click to view enlarged image)

Continuing with creating new character meshes, I  have completed more refinements and details to the adult male hero character. This character is created  and rendered in ZBrush, and composite completed in Photoshop.

WIP: Female Hero Model.

Heroic Adult Female Basemesh. (c) 2013 Michael J. Barnes.

Heroic Adult Female Basemesh. (c) 2013 Michael J. Barnes. (click to view enlarged image)

I recently completed a base mesh of an adult female model in ZBrush. Eventually, this model will be used in an illustration I’m envisioning.

WIP Update: Anatomy Study – Male Hero/Bodybuilder

Just completed the body mesh for the Heroic Adult Male. (c) 2013 Michael J. Barnes. (Click to view larger image.

Just completed the body mesh for the Heroic Adult Male. (c) 2013 Michael J. Barnes. (Click to view larger image.)

I recently completed the refinements, details and textures of my Heroic Adult Male Body mesh in ZBrush. The entire process took me approximately 32 hours to fully complete this (this is my first attempt at sculpting a full – human – body mesh). If you would like to view my process, I did record much of it and it can be viewed here. All critiques will be welcomed. Next step is to build him into a character for a future illustration. Wish me luck.

WIP: Anatomy Study – Male Hero/Bodybuilder

Sculpt of heroic male. Still a work-in-progress.

Sculpt of heroic male. Still a work-in-progress.

I decided it was time to work on my first (human) full-body sculpt in ZBrush. Through my reading of many “how-to” books, watching multiple hours of videos from other ZBrush artists, and inspiration from posting in ZBrush Central, it was definitely high time to build my own mesh. This is still very much a work in progress. With that in mind, I did want to share my progress through this project. I recorded the “sculpting” as I proceeded through my workflow. I am posting these videos here for your review. Any feedback is appreciated.

I began by sculpting the head. Using a “skull” model I previously created, I started by adding in muscle masses, then the epidermis, and finally added a little detail.

Firesword.

Firesword. (c) 2013 Michael J. Barnes.

Firesword. (c) 2013 Michael J. Barnes. (Click to view larger image)

I just completed this sword for a future illustration. This is a test render. When I completed this test, I was surprised on how well it turned out. This 3D model was created in ZBrush, with the composite produced in Photoshop. I’d like to know what you think.