In my attempt to try and make my male heroic head look more realistic, I decided to do a new render test. With this test, I created “environmental” lighting to try to reduce some of the harsh shadows. I created several multi-pass renders in ZBrush and created the composite in Photoshop. I don’t think I completely achieved my goal, but I believe it is a step closer for when I complete my final illustration.
Continuing with creating new character meshes, I have completed more refinements and details to the adult male hero character. This character is created and rendered in ZBrush, and composite completed in Photoshop.
I recently completed a base mesh of an adult female model in ZBrush. Eventually, this model will be used in an illustration I’m envisioning.
I recently completed the refinements, details and textures of my Heroic Adult Male Body mesh in ZBrush. The entire process took me approximately 32 hours to fully complete this (this is my first attempt at sculpting a full – human – body mesh). If you would like to view my process, I did record much of it and it can be viewed here. All critiques will be welcomed. Next step is to build him into a character for a future illustration. Wish me luck.
I decided it was time to work on my first (human) full-body sculpt in ZBrush. Through my reading of many “how-to” books, watching multiple hours of videos from other ZBrush artists, and inspiration from posting in ZBrush Central, it was definitely high time to build my own mesh. This is still very much a work in progress. With that in mind, I did want to share my progress through this project. I recorded the “sculpting” as I proceeded through my workflow. I am posting these videos here for your review. Any feedback is appreciated.
I began by sculpting the head. Using a “skull” model I previously created, I started by adding in muscle masses, then the epidermis, and finally added a little detail.
I just completed this sword for a future illustration. This is a test render. When I completed this test, I was surprised on how well it turned out. This 3D model was created in ZBrush, with the composite produced in Photoshop. I’d like to know what you think.