After I released my previous post of Gaur 2.o, I looked over the image and realized I wasn’t completely happy with it. After re-examining that image, I decided that I needed to smooth his skin just a bit — as a friend of mine wrote, he needed a whole lot of skin grafts. I wanted his skin to be porous and wrinkled, not flakey and scabby. I also noted that I wanted the skin where the cybernetic implants meet appear more veiny, drained of color almost to the point where it is actually dead skin.
With that in mind, I present to you Gaur 2.1.
I have added texture and material to the 3D sculpt I am creating in ZBrush. This is Gaur – a human/alien/cyborg hybrid, and a really bad guy. He is still a work in progress, but I did want to take a break to create this headshot. Hope you like it.
I decided to share a new work-in-progress. This is Gaur 2.0. This is my newest sculpt I am creating in ZBrush. The reason it is called Gaur 2.0, because I wanted to update a character I previously completed. I learned some new techniques, and how to apply them to my work.
As I progress through this creation, I will post new updates. Also, you can view time-lapse videos of my progress on my Videos Page. Let me know what you think.
Continuing my series of fantasy creature concepts, I am ready to present “Waldo.”
Waldo began life as a very rudimentary sketch (which can be seen in My Sketchbook). When I say very “rudimentary sketch” I mean VERY RUDIMENTARY. I wanted to create a “horse-like” beast, because I will be using this model in a future illustration. Waldo was created in ZBrush, with the final composite produced in Photoshop.
In the above image, Waldo “hams it up” for the camera.
If you would like to see the creation process, I have recorded it and the video can be viewed here.
My latest creature creation. This is “Porky.” I began this ZBrush sculpt on Halloween night because I was bored re-watching the same horror movie re-runs on TV. Also, I wanted to add to my Characters & Creatures Portfolio page. Porky is an herbivore, with multiple horns and tusks for protection from predators. Typically, I name my characters and creatures by pulling a name from my extensive database of names (i.e. the telephone white pages). However, when I started sculpting Porky, I realized the face was looking a bit porcine.
At any rate, Porky was created in ZBrush, with the final image produced in Photoshop. I hope you like him.
I have completed my latest creature concept. “Rover” is now alive. I wanted to create a fierce-looking, completely alien creature (hence the four eyes and natural armor). While detailing Rover, I wanted to make him appear to have been in multiple battles so I added various scars and scratches. You can view the final detailing process in my latest video release of my sculpt.
Rover was created in ZBrush, with final composite produced in Adobe Photoshop. I hope you like him.