I am continuing my ZBrush creature sculpt of my new pet “Rover.” Since my previous post, I have refined and added more definition to Rover’s features. As before, I have recorded Rover’s progress and you can view it on my Videos page or just click here.
I have had a real urge to create fantastical creatures. I have also had a lot of time on my hands recently. This is “Rover.” He’s not quite done, just yet. Rover, here, is a ZBrush work in progress. I thought it would be a good idea to post my progress on the project as I progress. There is also a video to show the sculpt in progress.
I decided to take a break from my job hunt to create a new creature concept. I also decided to record my speed sculpt and share it here. This is Ralph, a ZBrush speed sculpt.. The initial sculpt took me around two hours to complete (hi-res details, and final painting took a couple of more hours). I will post the final image later.
After I completed producing this video, I realized I needed to make some minor changes to my website. If you look at my menu at the top of the page, I have added three new categories: “Characters & Creatures,” “Objects and Mattes,” and “Videos.” The first two pages I created because I noticed I had created enough work to build up new portfolio pages. As for the “Videos” page, I felt that I am confident enough to keep a video record of my sculpts and share them. I am also in the process of creating a video portfolio (which I will also share at a later date).
“Characters & Creatures” is a collection of many of the characters and creatures (as the name implies) I have created in ZBrush. “Object & Mattes” is a portfolio of background images, and object I have created for use in my illustrations.
As always, I look forward to feedback.
“Edgar” here is my latest character sculpt. He’s another alien set to appear in an upcoming illustration. Created in ZBrush and composite produced in Photoshop.
I completed sculpting and texturing the head of my new creature character last night. I learned a few more polypainting techniques recently and I employed them with this sculpt. This head was created and rendered in ZBrush and I composited the multi-pass renders in Photoshop. Let me know what you think.
Completed the sculpt over this last weekend.