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Tag Archive sci-fi

Latest Work: The General.

"The General." (c) 2013 Michael J. Barnes. (click to view larger image).

“The General.” (c) 2013 Michael J. Barnes. (click to view larger image)

UPDATE: The General is now available as a 20″ x 28″ full color poster. This image, along with selected others, are available for purchase on the Store Page of this website. Come on buy and check them out.

Meet The General. This is my latest self-promotion illustration. I wanted to draw up an evil, vicious, armor-clad science-fiction, space fantasy villain. The General is a humanoid/cyborg creature – actually, this is the full-body illustration of a character I completed earlier this year that I entitled Gaur.

The character was modeled entirely in ZBrush, as well as rendered. Composite was then completed in Photoshop. The background image was modeled using Google Sketch-up. The model was then brought into Bryce for texturing and rendering, then brought into Photoshop for more photomanipulation and texturing.

WIP: Corridor Background Update

Rusty Corridor Background. (c) 2013 Michael J. Barnes.

Rusty Corridor Background. (c) 2013 Michael J. Barnes.

Completed updating the background for an illustration currently in progress. My plan here was to make the background a little eerie. Hopefully, it will give the impression that something might be amiss with this ship. In order to accomplish this, I painted in some volumetric lighting, and darkened and desaturated the walls. Let me know what you think.

WIP: Rusty Ship Corridor

Rusty Ship's Corridor - (c) 2013 Michael J. Barnes

Rusty Ship’s Corridor – (c) 2013 Michael J. Barnes

Working up a new illustration and this is the background for the image. I created this in Google SketchUp, then imported into Bryce for textures and rendering.

I really like using Bryce for rendering up background environments for a few reasons. First, for a quick build up of textures, Bryce has several preset textures. With this image, I employed many of Bryces “exposed metals” textures to give this background a “rustic” appearance. Second, Bryce has a great easy-to-use lighting system that allows me to create a great lighting environment. Next, I can render to very large, high resolution images. Finally, I like Bryce because I can render a panoramic image that I can import into Zbrush to use for HRDI lighting of my sculpts.

I am currently working up a full-body sculpt of my “Gaur” character. When completed he will be inserted into this background. More info to follow.