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WIP: “Gaur 2.0”

Gaur 2.0 Skullcap Detail. (c) 2015 Michael J. Barnes.

Gaur 2.0 Skullcap Detail. (c) 2015 Michael J. Barnes.

I decided to share a new work-in-progress. This is Gaur 2.0. This is my newest sculpt I am creating in ZBrush. The reason it is called Gaur 2.0, because I wanted to update a character I previously completed. I learned some new techniques, and how to apply them to my work.

Gaur 2.0 - Back of skullcap detail. (c) 2015 Michael J. Barnes.

Gaur 2.0 – Back of skullcap detail. (c) 2015 Michael J. Barnes.

As I progress through this creation, I will post new updates. Also, you can view time-lapse videos of my progress on my Videos Page. Let me know what you think.

WIP: “Rover” Creature Sculpt Part 2

"RoverII." A creature sculpt work in progress. (c) 2014 Michael J. Barnes.

“RoverII.” A creature sculpt work in progress. (c) 2014 Michael J. Barnes.

I am continuing my ZBrush creature sculpt of my new pet “Rover.” Since my previous post, I have refined and added more definition to Rover’s features. As before, I have recorded Rover’s progress and you can view it on my Videos page or just click here.

WIP: “Rover”

"Rover." A creature sculpt work in progress. (c) 2014 Michael J. Barnes.

“Rover.” A creature sculpt work in progress. (c) 2014 Michael J. Barnes.

I have had a real urge to create fantastical creatures. I have also had a lot of time on my hands recently. This is “Rover.” He’s not quite done, just yet. Rover, here, is a ZBrush work in progress. I thought it would be a good idea to post my progress on the project as I progress. There is also a video to show the sculpt in progress.

New Character: “Wally”

Wally. (c) 2014 Michael J. Barnes.

Wally. (c) 2014 Michael J. Barnes.

I have been inspired to create a new series of illustrations (more on that later). Meet Wally. Wally is a digital illustration of an everyday good guy alien dude. Wally here is going to be a character in an upcoming illustration. So, technically, this is a WIP (work in progress). I realized I hadn’t updated this site in a while, so Wally is my latest submission.

Wally was created and rendered in Zbrush, with the composite image produced in Photoshop. Any feedback would be appreciated.

WIP: Final Final Head Render Test.

Final Head Render Test. (c) 2013 Michael J. Barnes.

Final Head Render Test. (c) 2013 Michael J. Barnes.

Okay, I jumped the gun. In my haste to produce a new illustration, I thought my previous test resulted in a realistic image. I was incorrect in that assessment. This image is my final render test. For this image, I modified the skin material just a bit, and completely re-worked the eyes. In the previous tests, I noted that the eyes were just too “flat.” Since the eyes make the picture, I really needed to re-do them. I can always use the feedback.

WIP: Rusty Ship Corridor

Rusty Ship's Corridor - (c) 2013 Michael J. Barnes

Rusty Ship’s Corridor – (c) 2013 Michael J. Barnes

Working up a new illustration and this is the background for the image. I created this in Google SketchUp, then imported into Bryce for textures and rendering.

I really like using Bryce for rendering up background environments for a few reasons. First, for a quick build up of textures, Bryce has several preset textures. With this image, I employed many of Bryces “exposed metals” textures to give this background a “rustic” appearance. Second, Bryce has a great easy-to-use lighting system that allows me to create a great lighting environment. Next, I can render to very large, high resolution images. Finally, I like Bryce because I can render a panoramic image that I can import into Zbrush to use for HRDI lighting of my sculpts.

I am currently working up a full-body sculpt of my “Gaur” character. When completed he will be inserted into this background. More info to follow.

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