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3D Modelling

Flying Cars

"My First Futuristic Flying Car." (c) 2014 Michael J. Barnes.

“My First Futuristic Flying Car.” (c) 2014 Michael J. Barnes.

"My Second Futuristic Flying Car." (c) 2014 Michael J. Barnes.

“My Second Futuristic Flying Car.” (c) 2014 Michael J. Barnes.

As a kid,  I was a big fan of the Jetsons, and later of the Star Wars series. In both of these shows, they featured “flying cars.” To this day, I am greatly disappointed that we don’t have flying cars today, as I hoped we would when I was young. Well, fear not, the flying car is here. These images above show two of the concepts I have created for production. I just need to come up with the “actual” technology to make these vehicles airborne.

Actually, I have created these to be background elements for a future illustration. These “flying cars” were modeled in ZBrush with composites produced in Photoshop.

 

WIP: “Eleanor” A new character.

"Eleanor." Digital Character. (c) 2014 Michael J. Barnes.

“Eleanor.” Digital Character. (c) 2014 Michael J. Barnes.

So, this is Eleanor. My latest alien creation, just an average middle-age female. Eleanor will be a feature character in an upcoming illustration.

This character was digitally sculpted in ZBrsh, with the composite produced in Photoshop.

Sculpting Session: Female Alien Head

I am in the process of creating an illustration that includes two alien characters – “Wally,” who is displayed in the previous post, a male alien character. And a female alien who is featured in this video.

Sculpted in ZBrush, I begin with a pre-sculpted female human skull that I created. I like to begin by shaping the skull, then adding the major muscles, then fleshing her out, until I completed the final textured head (shown below).  This sculpting session took about an hour. I decided to name this character “Beth.”

I envisioned these characters to be humanoid, with a very close resemblance to humans, but not quite. Wally and Beth, which is the working title of my in-progress illustration, needed characters to fit this description. I’m hoping to have the new illustration completed by early next week.

"Beth." Digital Illustation. (c) 2014 Michael J. Barnes.

“Beth.” Digital Illustation. (c) 2014 Michael J. Barnes.

Let me know what you think.

New Character: “Wally”

Wally. (c) 2014 Michael J. Barnes.

Wally. (c) 2014 Michael J. Barnes.

I have been inspired to create a new series of illustrations (more on that later). Meet Wally. Wally is a digital illustration of an everyday good guy alien dude. Wally here is going to be a character in an upcoming illustration. So, technically, this is a WIP (work in progress). I realized I hadn’t updated this site in a while, so Wally is my latest submission.

Wally was created and rendered in Zbrush, with the composite image produced in Photoshop. Any feedback would be appreciated.

WIP: Dawn.

Dawn Render Test (c) 2014 Michael J. Barnes.

Dawn Render Test (c) 2014 Michael J. Barnes.

I am continuing my work on a human female character. This is a test render from a sculpt I created in ZBrush. For fellow ZBrushers, hair was created with fibermesh, the touched up in Photoshop. I am not “happy” with the hair over her right shoulder. I thought I could fix it in post. However, I realized I hadn’t posted a WIP (work in progress) in a couple of weeks, and I decided to that she was good enough to post. I’ll rework that part of her hair by the next version. Let me know what you think.

Latest Work: Starman.

"Starman." (c) 2013 Michael J. Barnes.

“Starman.” (c) 2013 Michael J. Barnes. Click to view enlarged image.

Here is my last illustration for 2013. Starman is the character I’ve been working on for the past few weeks. Created and rendered in ZBrush with post production completed in Photoshop. Let me know what you think.