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3D Modelling

‘Gaur 2.1’ An upgrade

After I released my previous post of Gaur 2.o, I looked over the image and realized I wasn’t completely happy with it. After re-examining that image, I decided that I needed to smooth his skin just a bit — as a friend of mine wrote, he needed a whole lot of skin grafts. I wanted his skin to be porous and wrinkled, not flakey and scabby. I also noted that I wanted the skin where the cybernetic implants meet appear more veiny, drained of color almost to the point where it is actually dead skin.

With that in mind, I present to you Gaur 2.1.

“Gaur 2.0” In Living Color

"Gaur 2.0." Digital Illustration. (c) 2015 Michael J. Barnes.

“Gaur 2.0.” Digital Illustration. (c) 2015 Michael J. Barnes. (click to view larger image)

I have added texture and material to the 3D sculpt I am creating in ZBrush. This is Gaur – a human/alien/cyborg hybrid, and a really bad guy. He is still a work in progress, but I did want to take a break to create this headshot. Hope you like it.

“Gaur 2.0” – WIPping In More Detail

Gaur 2.0 Skullcap Detail - (c) 2015 Michael J. Barnes.

Gaur 2.0 Skullcap Detail – (c) 2015 Michael J. Barnes. (click to view enlarged image)

Continuing with my Gaur 2.0 sculpt, I added a little more detail to the cybernetic skullcap implant with the hope that it would add a bit more visual interest. As before, I have recorded the process, and this can be viewed on my Videos page. As with all of my sculpts, I am creating this in ZBrush.

WIP: “Gaur 2.0”

Gaur 2.0 Skullcap Detail. (c) 2015 Michael J. Barnes.

Gaur 2.0 Skullcap Detail. (c) 2015 Michael J. Barnes.

I decided to share a new work-in-progress. This is Gaur 2.0. This is my newest sculpt I am creating in ZBrush. The reason it is called Gaur 2.0, because I wanted to update a character I previously completed. I learned some new techniques, and how to apply them to my work.

Gaur 2.0 - Back of skullcap detail. (c) 2015 Michael J. Barnes.

Gaur 2.0 – Back of skullcap detail. (c) 2015 Michael J. Barnes.

As I progress through this creation, I will post new updates. Also, you can view time-lapse videos of my progress on my Videos Page. Let me know what you think.

New Background Matte: “Town Center”

"Town Center." (c) 2014 Michael J. Barnes.

“Town Center.” (c) 2014 Michael J. Barnes.

I am currently working on a new “commissioned” illustration for a future book cover and I needed to create a background for the concept. Welcome to the “Town Center.” I wanted to create an old, somewhat dilapidated building in the middle of a dessert. I can’t go into any detail of the book, but the setting I am creating fits.

I initially created the building proper in Google Sketchup. I took that initial model into ZBrush for the detailing. The model was then rendered in Bryce and the final image composite produced in Photoshop.

This is currently a work-in-progress, and I will post the final image when completed.

“Elsa” – A Character Concept

"Elsa." Character Concept. (c) 2014 Michael J. Barnes.

“Elsa.” Character Concept. (c) 2014 Michael J. Barnes. (click to view hi-res image)

I recently completed a new character concept, and am posting her up today. Meet “Elsa.” I began working on Elsa about six-weeks ago, but put her off for other work (mostly because I wasn’t happy with how she was turning out, and I had decided to work on other concepts).

Ceremonial Armor

It had been recently pointed out to me that I need to add a bit more back story to the characters and creatures I am creating. So here goes… Elsa is a fierce warrior from a far off alien planet. Elsa can be seen here wearing her ceremonial armor, which she typically wears when escorting and guarding her warlord. That’s all I got about her back story for now.

Elsa was created in ZBrush, with the final image produced in Photoshop. I hope you like her.